P3
Unit 44 – P3 - Setting Up Equipment
a) Setting up appropriate equipment
For our live action segments, we set up a Casio 500D camera on the relevant tripod, each leg extended outwards fully. We did not use or set up a boom mic or other sound equipment as we planned (and we did) to cover the audio with dramatic music and supporting sounds to our VFX
Our animated shots were built as Maya scenes, animated, and exported with Arnold Renderer.
Other VFX elements, such as the light speed animation, were produced in After Effects and put into scenes digitally through the use of green screens.
b) Following script / Storyboard
While we didn’t end up following the planned script to a T (which almost entirely comes down to the timed script falling short of the 2 minute minimum), almost all of the planned and intended shots were present and contained in the final footage.
Additionally, several extra shots were created to fill out the time and have been placed intermitted throughout the final footage.
c) Following safe working practices
We followed many H+S practices and took many measures during our live action footage recording. Wires were kept in check and tied in, avoiding anyone accidentally getting caught on them. The field had been muddied by rain earlier that day, so we took the precaution of only having our actor run on concrete to avoid slipping and injuring himself. While shots were recorded on muddy ground, they feature him walking or standing, to avoid injury.
The equipment itself was kept with solid footing to avoid damage to the camera or tripod, and relevant medical supplies in case of minor injuries were kept on scene. Should a major injury occur during the scene, the person or persons involved would have a short wait for the ambulance; as the Long Road site is contained or is adjacent to the site of the Adembrokes hospital. Each person or persons on site held a phone to contact the ambulance in the state of an emergency.
d) Following production process
Denzil, the main modeller and animator, would produce scenes based off of assets produced by the group in earlier stages of production or with custom assets made on the fly. The scene would be passed over to Kyle, who would texture and render each shot. Jade was in charge of creating, animating and texturing the aliens, placing them in scenes produced by Denzil.
Rupert was in charge of more complex VFX produced in Maya, such as the asteroid exploding. Finally, Tom would compile the shots into premier and create the final edit.
We did commonly cross over roles temporarily due to lack of current work, need of expertise or a variety of other reasons. This lead to several people having credit under rendering, and other things such as Kyle producing the warp speed effect while the scenes were first being produced and animated.
Shot sheet
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